Planescape: Torment | Rune of Torment cake

By | Saturday May 5th, 2012

Of all the games I’ve played, the most well-written one (800.000 words anyone?) has got to be Planescape: Torment. Released in 1999, this RPG used the Infinity engine (of Baldur’s Gate fame) and takes place in the Planescape (AD&D) setting. I love everything about it really, it’s hard to describe just how awesome this game is if you haven’t played it, so I’m not even going to try :) Eurogamer recently had a nice retrospective on it though. This website has a lot of cool goodies for the fans :)

The Nameless One, the main character that has his mortality stripped away from him, bears the mark of torment. The Rune of Torment is described by Eric Campanella:

The bladed shape that appears on tattoos, the Axe of Torment, the Weapon of Torment, and is part of the ultimate Symbol of Torment, is actually two perfectly matching shapes flipped and combined. One of them is meant to be pure steel, the other rusted metal. These represent the Nameless One and the Transcendent One and their very unique relationship. You can see this symbol close up if you go to the bestiary section of the journal and make sure you have no portraits selected.

Inspired by the Rune of Torment symbol, I’ve baked a mocha cake topped with a marzipan torment symbol and cocoa powder:

Fell: It is *torment.* It is that which draws all tormented souls to you. Fell nods at your left arm, at your shoulder. The flesh knows it suffers even when the mind has forgotten. And so you wear the rune always.

Planescape: Torment

Pain, Agony, Suffering, Torment. When the Rune is invoked, even the earth shall resonate its anguish. Torment of the mind. Torment of the body. Torment of the soul. All will be made clear when the Circle is drawn.

What can change the nature of a cake?


4 Comments

Timofey on Sunday May 6th, 2012 at 11:24 AM.

Amazing!!
‘Ragnar! Wake up, warrior…’ but that’s another story.
Bravo!

Noeska on Sunday May 6th, 2012 at 05:52 PM.

Thanks! I’m glad you like it ^^

Sashh on Wednesday June 20th, 2012 at 01:24 AM.

Sweet idea

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